Announce and start a pull countdown
Tells the party that the pull begins in ten seconds and starts the game's shared ten-second countdown. It aligns common opener preparation before combat.
/p Pulling in 10 seconds.
/countdown 10CommunicationFFXIV MACRO LIBRARY
Search by what you want to do, then copy a verified text command without retyping it.
Tells the party that the pull begins in ten seconds and starts the game's shared ten-second countdown. It aligns common opener preparation before combat.
/p Pulling in 10 seconds.
/countdown 10CommunicationUses Shirk on party-list member 2 to transfer part of your enmity to the co-tank in eight-player content, supporting a planned tank swap.
/micon "Shirk" action
/ac "Shirk" <2>Combat supportReturns your selection from the current target to the previously selected target. It can assist workflows that briefly switch between an enemy and an ally.
/targetlasttargetSingle commandTargets party-list member 2 directly. With a stable sorting setup, it can quickly select a co-tank or another expected role.
/target <2>Single commandHides utility hotbars 7 through 10 together without deleting their contents. It temporarily reduces interface clutter for combat, photography, or streaming.
/hotbar display 7 off
/hotbar display 8 off
/hotbar display 9 off
/hotbar display 10 off
/echo Utility hotbars hidden.UI switchBows silently and sends a Say message explaining that guests are being assisted in order. It communicates a venue queue without promising a specific waiting time.
/bow motion
/say We are seating guests in order. Thank you for waiting.
/echo Waiting announcement sent.Venue & RPChanges your target to the focus target's current target and confirms the switch with a private echo. It can help align with a main tank or coordinator's selection.
/assist <f>
/echo Switched to the focus target's target.Combat supportAttempts to place White Mage's Asylum at the selected ally's feet, then falls back to normal ground targeting if target placement cannot occur. It shortens placement when the group's position is clear.
/micon "Asylum" action
/ac "Asylum" <t>
/ac "Asylum"Combat supportKeeps all of your own battle effects, simplifies party-member effects, and hides effects from players outside the party. This preset reduces visual clutter in alliance raids and large hunts.
/battleeffect self all
/battleeffect party simple
/battleeffect other offUI switchRecalls combat HUD layout 1 and hides utility hotbars 7 through 10, reducing noncombat clutter while keeping the battle information and actions you configured.
/hudlayout 1
/hotbar display 7 off
/hotbar display 8 off
/hotbar display 9 off
/hotbar display 10 off
/echo Switched to the combat HUD.UI switchSelects a nearby on-screen enemy that is engaged with you. It helps recover a relevant target in a crowded fight without combining targeting and an attack.
/battletargetCombat supportUses Trained Eye on turn one to maximize quality for an eligible lower-level normal recipe. Completion remains manual so you can inspect the required progress and choose an appropriate synthesis action.
Numeric conditions not recorded — see requirements
/micon "Trained Eye" action
/ac "Trained Eye" <wait.3>
/echo Check quality and required progress, then synthesize. <se.8>CraftingOpens the Emotes list directly, avoiding menu navigation while socializing, role-playing, or preparing screenshots and letting you choose from the full interface.
/emotelistSingle commandCreates an example alarm named Gathering five minutes before 00:00 Eorzea Time. Edit the time and sound for timed gathering nodes such as unspoiled or legendary materials.
/alarm "Gathering" et 0000 5 se04Single commandSets the selected target as focus and prints its name in a private echo message. This gives both a HUD and text confirmation that the intended boss or ally was stored before a pull.
/focustarget <t>
/echo Set <t> as focus target.Combat supportStores the currently selected target as your focus target. Use it to keep watching a boss cast or status while targeting something else, or to monitor a specific party member.
/focustargetSingle commandEquips the gear set stored in slot 1. It provides a hotbar shortcut for a frequently used combat, crafting, or gathering job without opening the Gear Set List.
/gearset change 1Single commandToggles only the visual display of the equipped head item without removing it or changing attributes. It is useful for comparing a glamour or showing hair and expressions in screenshots.
/displayheadSingle commandChanges your current target to the ally under the mouse cursor in the party list or world. Only targeting is macro-driven; healing actions remain on the normal hotbar.
/target <mo>Combat supportSwitches immediately to your saved HUD layout 1. It is useful when you keep separate layouts for combat, everyday play, or screenshots and want to recall one from a hotbar.
/hudlayout 1Single commandStarts the idle camera with the selected character or supported target as its subject. Use it to watch automatically chosen shots or discover ideas for a later screenshot composition.
/target <t>
/idlingcamera <t>
/echo Started the idle camera.ScreenshotEnables level sync inside an eligible FATE or other supported area, letting you prepare from a hotbar instead of selecting the on-screen Level Sync control.
/levelsync onSingle commandSwitches to HUD layout 2 and hides hotbars 5 through 10, creating a lower-clutter screen for reading mechanics or taking screenshots while retaining the HUD elements you chose to keep.
/hudlayout 2
/hotbar display 5 off
/hotbar display 6 off
/hotbar display 7 off
/hotbar display 8 off
/hotbar display 9 off
/hotbar display 10 off
/echo Switched to minimal display.UI switchTargets the member in party-list slot 2 and prints the selected name in a private echo. It provides confirmed targeting for a role that occupies a predictable list position.
/target <2>
/echo Selected party member 2: <t>.Combat support